Black Horse Engine
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BLACK_HORSE_ENGINE
Overview

The Black Horse engine is an engine dedicated for Nintendo DS. Developers using the Black Horse will now be able to focus on gameplay production and optimization, creating Nintendo DS games with fantastic graphics and cutting edge interactivity, input special methods for console like touch screen and microphone.

This engine is built to keep up performance in any kind of game. The Black Horse engine will be constantly improved.

Key Features of Black Horse engine

  • Very flexible due to direct hardware access without Nintendo libraries
  • Smooth 3D and 2D graphics on both screens simultaneously
  • Fully dynamic lighting
  • Fully deformable 2D sprites
  • Full 3D sound and Dopller Effect
  • XM player
  • Full touch-screen support
  • Text Recognition
  • Voice Activation
  • Powerful particle system with loads of particles on-screen
  • Sprites with antialiasing
  • Alpha blending
  • Real-time texture swapping
  • Realistic day/night system
  • Various weather effects
  • Advanced Enemy AI
  • Full EEPROM suport
  • Multiplayer support.
  • Smoke
  • Customizable camera settings optimized for the best player experience
  • Advanced, particle based visual effects
  • Sophisticated level editor
  • Exports each model as a c++ class for easy implementation into a game
  • Supports multiple textures
  • Bounding Box data for collisions
  • Setup collision costs and object types
  • 3D object instancing - less NDS memory used
  • Support for multi-layer scrolling
  • Dynamic map and tile reloading
  • Menu system
  • AABB (axis aligned bounding box) collisions
  • Map and tile optimalization tools for duplicate removal